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Minority Report Comes to a Real Life CNU
s CT Research Project Selected

작성자 작성일2006.06.28 11:13 조회3402
The Implementation Agency for Culture & Arts Specialization Project and the Research Center of the Graduate School of Cultural Studies (Chief Researcher: Prof. Lee Chil-woo, Dept .of Electronics & Computer Engineering) were recently selected to undertake a research project with the support of The Korea Culture & Content Agency (KOCCA). 3 billion won in each year will be provided for the next three years for a research to develop
a new technology of display interface for desktop PCs.
The CNU
s CT Research Center will develop two technologies of intelligent hand interface technology and interactive actualized electronic book model. They will develop a revolutionary computer interface technology that promises to put the bite on the traditional mouse and mechanical keyboard. The technology does not need a mouse and uses a range of finger motions to communicate commands and keys to the computer. To open a file, users rotate their hand as if opening a jar; to zoom or de-zoom, they expand or contract their hand. As shown at a movie titled \"Minority Report,\" mobile contents expressing body motions will be expanded. For three years, the research team will conduct the research project. The first technology they have to develop is the mouse-free hand interface technology. For this, over 60 inch wide display system will be produced. Using video cameras, users
hand gestures will be recognized. A touch-recognition system and signal processing technology should be developed as well. They will foster interdisciplinary research and education in human-computer interaction. The scope of the research includes the study of how people design, implement and use interactive computer systems, and how computers affect individuals, organizations and society. Research topics include user-interface software tools, cognitive models, speech recognition, natural language understanding, computer graphics, gesture recognition, data visualization, intelligent agents, visual interface design, multimedia, computer-supported cooperative work, computer music and drama, intelligent tutors, technical writing, and the organizational and social impact of technology. When the new technology is developed, the human-interface market estimated to reach $700,000 in a year will be dominated. Another technology related to actual interactive electronic book solution will be developed which can shorten the manufacturing process and reduce the cost. It will promote digital contents publishing industry. The research projects will be collaborated by the Graduate School of Cultural Studies and the College of Engineering and they are expected to show the research capabilities of the Graduate School of Cultural Studies for the culture technology.